![]() ![]() ![]() Mercer: That’s an interesting idea, but we don’t really know. We definitely want to make a situation where you actively have to play to get onto that top 500 scoreboard.ī/R: Will we see map pools rotate each season, especially with the release of new content? Specifically, if you go inactive after a certain amount of time, you simply can’t be in the top 500 leaderboard, no matter what. Mercer: We want to put in a system where if you stop playing for a certain amount of time, your skill rating will start to decay. We know about that idea, but we’ll have to see, it’s still something we’re trying to figure out.ī/R: With the top 500 player rankings, how are you incentivizing people to play matches after they’ve reached the top ranks?įor instance, I make it to rank one early in the season then decide to stop playing for a month to ensure I don’t drop does rank decay over time or does it stick for the entire season? Mercer: We’re not sure exactly what that message is going to say, but there will be something at the very end because we’re going to give an additional set of rewards, like competitive points, depending on where you are ranked. ![]() But again, we’ll monitor it and make improvements as we go along.ī/R: Do you rank individual performance differently if a player is solo queuing versus someone joining in with a group?ī/R: At the end of the season, will players get a notification, much like in Hearthstone, telling them they finished in the top x% of players regarding skill rating? The personalized tracking is just a factor on top of that. We want you to pick the character you have fun with, want to play and helps the team out so you can get a win. We don’t want to make it so there’s any one way to game the system by picking a specific character. Mercer: We are tracking how much of a match you are playing as a particular hero, but each hero has their inputs into performance measured differently. It’s not something you really have to worry about, especially over the amount of games in a completed season.ī/R: How do you handle the weighing of individual skill ranking and performance in a game where a player's contribution splits across multiple characters and team functions? For instance, if I play McCree and Mercy in the same match, they serve very different roles. At any one instance is it possible for there to be divergences? Yes, it’s theoretically possible, but a majority of the time it tracks pretty closely on a match-by-match basis. Mercer: The skill rating is tracking MMR very closely. Reddit: Is skill ranking related to competitive MMR or is it possible to have two players where one has a higher skill rank and the other has higher MMR? We are listening to player feedback and taking that into account as well, especially in situations where they feel it doesn’t seem fair, because we do understand in a competitive system that fairness is important. That’s why we’re looking at the data to see how much people are going up and down in the rankings. Is it perfectly balanced? Maybe, maybe not. How that system works, it is trying to take into account things that help out the team-it’s definitely not just doing damage or getting kills. The personal stuff is a factor, but it’s not the biggest factor. It also works the other way around you receive less if you win against a team that’s not as good. For instance, were you an underdog, playing against a team that the system believes is better than you? If you win in that case, you’ll actually get more skill rating. The vast majority of it is the win-to-loss ratio, but there are a lot of other factors outside of personal performance as well. Scott Mercer: So, that's a very complicated question. Quality content includes thorough deck analysis based on extensive and well documented play testing in a competitive environment, in depth card analysis, etc.In honor of Season One, Bleacher Report's Seven, armed with questions from the Overwatch Reddit faithful, dives into the Competitive Mode launch with Principal Game Designer Scott Mercer.īleacher Report: In the determination of player Skill Ranking, how much is based on individual performance versus the win ratio of the group? Your post must contain quality content that generates discussion. Contributors are expected to read our full list of rules before posting. We aim to maintain a serious atmosphere devoid of jokes, memes and low-effort content. This subreddit is dedicated to creating a place for high level discussion and content for those who wish to better themselves at the game. ![]()
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